The Virtual Dimension - Architecture, Representation, And Crash Culture Beckmann, John

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Résumé :

In a century of technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies are dramatically reshaping the way we perceive and interact with our environments. The Virtual Dimension critically examines the rote that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdisciplinary in nature, the essays included here address the implications of going virtual from a variety of cultural and theoretical viewpoints.

Over thirty leading architects, urban theorists, philosophers, scientists, and cultural critics have contributed to this collection, which includes essays and projects by Stan Allen, Peter Anders, Asymptote, Erica Baum, Gareth Branwyn, Bernard Cache, Char Davies, Manuel De Landa, Frances Dyson, Michael Heim, Knowbotic Research, Brian Massumi, William J. Mitchell, Hans Moravec, Stephen Perrella, Florian Rdetzer, Andreas Ruby, Vivian Sobchack, Michael Speaks, Claudia Springer, Lars Spuybroek, Stelarc, Stahl Stenslie, Arne Svenson, Mark C. Taylor, Matthew Aaron Taylor, Ben van Berkel and Caroline Bos, Paul Virilio, and Margaret Wertheim.


Sommaire :

  • Merge invisible layers
  • Flesh space
  • Space, Being, and other fictions in the domain of the virtual
  • The medieval return of cyberspace
  • Virtual repression: Hollywood's cyberspace and models of the mind
  • Reality
  • The senses have no future
  • The abolition of humanity and the contours of the new a-technology
  • Outer space or virtual space ? Utopias of the digital age
  • Changing space: virtual reality as an arena of embodied being
  • Virtual reality and the tea ceremony
  • Architecture in the age of its virtual disappearance
  • Photographs of Las Vegas
  • Stripping architecture
  • Antitectonics: the poetics of virtuality
  • Envisioning cyberspace: the design of on-line communities
  • Hypersurfaces: socius fluxus
  • Terminal velocities: the computer in the design studio
  • A capacity for endlessness
  • Fresh H²O expo
  • 10_dencies
  • Meshworks, hierarchies, and interfaces
  • The difference-scape
  • Framing the fold: furniture, architecture, geography, and the pursuit of the virtual
  • Line parable for the virtual (on the superiority of the analog)
  • The desire to be wired
  • Stelarc: the evolutionary alchemy of reason
  • Seeing with your eyes
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