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Résumé :

THE WORLD'S MOST COMPLETE GUIDE TO WINDOWS GRAPHICS PROGRAMMING!

To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw-but until now, it's been virtually impossible to discover what's going on behind Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs-including the important new graphics capabilities built into Windows 2000.

COVERAGE INCLUDES :

Uncovering the Windows system architecture and graphics system internal data structure.

Building graphics API spies that show what's going on under the hood.

Detecting GDI resource leaks and other powerful troubleshooting techniques.

Expert techniques for working with the Win32 GDI and DirectDraw APIs.

Device context, coordinate space and transformation, pixels, fines, curves, and area fills.

Bitmaps, image processing, fonts, text, enhanced metafiles, printing, and more.

Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insight-plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.


A propos de l'auteur :

FENG YUAN is a Software Design Engineer for Hewlett-Packard in Vancouver, WA. He holds a Ph.D. in Software Engineering from Nanjing University. For the past four years he has specialized in creating drivers for HP DeskJet printers, giving him a burning motivation and a unique opportunity to understand Windows graphics programming inside and out.


Sommaire :

  • Basic Techniques and Knowledge
  • Windows Graphics System Architecture
  • GDI / DirectDraw Internal Data Structures
  • Spying in the Windows Graphics System
  • Graphics Device Abstraction
  • Coordinate Spaces and Transformation
  • Pixels
  • Lines and Curves
  • Areas
  • Bitmap Basics
  • Advanced Bitmap Graphics
  • Image Processing Using Windows Bitmaps
  • Palettes
  • Fonts
  • Text
  • Metafile
  • Printing
  • DirectDraw and Direct 3D Immediate Mode
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